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![]() The George command tv_SetActiveShape "crop" is once again working correctly.Warp Grid handles are displayed once again.Applying FX Stack when the source is "Color Group" or "Selected Layer" no longer creates a layer containing only one frame.So the user must manually change the name of the FX being imported in the Save As window.Īlso, in the main TVPaint config folder the FX Bin files continue to be displayed with redundant name of "bin.bin" for every FX category instead of naming them properly as "Keyframer.bin", "Multiplane.bin", "Particles.bin", etc. but continues to have a problem with the correct naming of the exported file, attaching the name of the previously exported FX to the current FX being exported, instead of using the name of the current FX. You might need to refresh your configuration for this change to be applied. For example, if you export the Keyframer settings, the file will be "Keyframer.bin". When exporting FX settings, the bin name should no longer be "bin.bin" but instead the FX name.Notes are once again displayed on the timeline when Interface Scaling is at 1,5 or 2,5 Works.Camera view playback works correctly for me in the April 28 hotfix. Playback with Camera View now works like it used to before v11.7.1.Light Table continues to work as usual for me.) Light Table no longer shows up during playback.(I did not have this problem so someone with Windows 11 will need to confirm) Greatly lowered the chance of getting a license error on Windows 11 for the dongleless version.Most of all I like your idea to have online tutorials for TVP-beginners, and I think $ 5 or 10 isn't too much, so I hope you continue.We have released a hotfix addressing the following issues: I have always the feel(but maybe that is just me.), that teachers are doing this because it is so much easier to announce "golden rules" which have to be followed. I know it is always hard for a pro to see things with the eyes of beginners and so most of teachers are doing their lessons in "Disney-style and -rules", which imo keeps you away from real life and real study. The first thing for a newcomer could be how Inbetweening is technical working and usually the next question is: what would happens, if I would change the position of the dog at a definite frame, what does timing mean for expression ? And another question will come up from a beginner: what is "secondary action ?". To tell from the small clip it is not much information given, I just can see how a few different frames are coming out to be jump. Nevertheless, I think you're right - better to show the whole interface to get grip with palettes and timeline. ![]() ![]() Showing the actual process of drawing a character should be minimized in a tutorial that claims to demonstrate how to use the did you watch the whole $ 5 -product or the small extract/teaser from the website ? adding blank frames, deleting frames and instances, moving images etc. From there I would go to selecting a pencil and eraser and from there continued with demonstrating more attributes of the timeline, i.e. It would be much more useful if you began by demonstrating how and why the image & instance oriented timeline is ideal for creating key poses in preparation for inbetweening. I also believe you spend too much time drawing the dog in what appears to be straight ahead animation - a technique I consider questionable for the drawing style you have chosen, and shouldn't be used as part of a beginner's tutorial. Then you describe how you drew the eye too low on the face and proceed to use the cutout tool to erase it instead of picking the drawing up and pasting it where it looks better. A newcomer needs to be shown exactly which tools you are using and where you picked these up. First, it is problematic that you don't include the GUI in your demonstration. Terrence, I looked at just the first tutorial and find many problems with it.
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